January 2nd, 2010

This bit of unpleasantness is all that happened this week. It’s too bad; I hope you got a chance to play Dungeon Runners before it was too late.

September 19th, 2009

Earlier this week I rewrote my Painkiller article to be consistent with the Cheap Gaming posts we write today. Have a look.


The first Cheap Gaming post that I wrote about an MMO will also be our first Cheap Gaming post to expire. This news is disheartening as Dungeon Runners is not a bad MMO, and worse games have succeeded. Dungeon Runners game servers will be on until the new year, so treat yourself to playing before it’s too late.

The skill-based progression Cryptic is describing sounds similar to how I remember Star Wars: Galaxies’ progression to be (pre-revamp). I didn’t play SW:G for long, but I admired its skill system for the freedom it gave players to gradually shape their character’s class.

It’s old footage that wasn’t meant for public view, but I am glad to know that a sequel to The Witcher is coming, however unceremonious the reveal was.

I didn’t buy Trine for $30 because I felt it was expensive and I wasn’t sure I would have fun playing it by myself. Now, a few days before its price dropped to $20 on Steam, there’s news that it will be a part of my GameTap subscription — and just in time for my transition to Windows 7 64-bit. Score!

Just as its predecessor in 2007, Skate 2 is on track to being my favorite game of 2009. It’s definitely the game I’ve played the most, so I’m predictably glad to hear of another sequel. Some are saying it’s too soon, but the release cycle is consistent so far — about 15 months between each game (Sept. 2007, Jan. 2009, May 2010). Unless you weren’t satisfied with Skate 2′s improvements on Skate, there’s no precedent for concern yet.


July 24th, 2009

A major update has been released for NCSoft’s free-to-play MMORPG Dungeon Runners. Many bug fixes and tweaks have been made, but these are the most interesting notes:

  • No more ads!
  • We’ve added shadows to the game. You’ll notice a new graphics configuration option to control the quality level of the shadows.
  • PvP is now allowed on all worlds. There are no more PvP worlds.
  • All Unique and Mythic drops are now Membership Required. Kings Coin purchases are, as always, usable by anyone.

While non-paying customers lose access to some upper tier items, they’ll no longer have an ad eating up screen real estate. I logged in to get a look at the new shadows (they look great) and about half of my items were ineffectual, but I think losing the ad is a fair compromise. Besides, I wouldn’t sweat five dollars per month if I were to play regularly again.

September 24th, 2008

In spite of rumors of its impending demise, Dungeon Runners – a free-to-play MMORPG featured here at DoSu – continues to be supported by the remaining developers of NCSoft Austin. A major update was released today that adds guilds (called “posses”), player blogs (pages that track character progress similar to the service that SOE offers for their games), as well as several engine updates, including a refinement of their shader system and the addition of specular lighting. Full patch notes are available at the game’s official website.

July 2nd, 2008

Not only is this week’s cheap game is free, but it’s also the first MMORPG that I’ve covered here at DoSu. Both published and developed by NCSoft, Dungeon Runners has been available for free or paid play as a download for just about over a year now, but starting last week retail boxes have been hitting shelves. While my boxed copy is still in transit to me (B&Ms are for suckers!), I’ve been playing on a free account and I am ready to recommend it.
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