October 31st, 2009

This is the most important piece of games journalism written all week. This, too, is good, and offers a different perspective on the issue.

I am glad at this; I only hope the chart will track more than just sales in the UK.

PseudoKnight: I hadn’t expected to be this thrilled by simple screenshots of NS2, a sequel to one of my most beloved multiplayer games, Natural Selection. The independent team has had a wild ride but are finally seeing the fruits in the form of $220,000 in pre-sales.

It’ll take a while to get used to the Windows key being useful after years of hating it and avoiding it at all costs (sometimes by removing it from my keyboard), but this list will help. A favorite of mine, and a boon for anyone with multiple displays, is Win + P.

The marketing for Dante’s Inferno is a work of art.

As I said last week, we’ve been playing a lot of League of Legends. This interview gives insights into Riot Games’ design process, ideas on game balance, plans for updates and making money on a free game, and their thoughts on the competition.

Although Shattered Horizon is a tragically generic name, the game itself looks and sounds like anything but generic. I might have pre-ordered it on an impulse if it weren’t launching the day after Dragon Age.

July 24th, 2008

It’s that time again. To snort lederhosen and call 911, you ask? Nay, it’s time to look into the future of gaming. Outside of the comic we don’t actually write much about current and future games here. This is the specially reserved segment, last posted three months ago, to unleash our lists of anticipated PC titles. (obvious ones excluded) As you see, it’s my turn.

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July 1st, 2008

PseudoKnightMichael JT Smith
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January 14th, 2008

This video podcast takes you through the early concept art and design of the original HL mod Natural Selection to the current development of Natural Selection 2. Cory, the primary concept artist, joins Flayra and Max this time around to talk about source material, tools, and iteration.

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