This bit of unpleasantness is all that happened this week. It’s too bad; I hope you got a chance to play Dungeon Runners before it was too late.
Earlier this week I rewrote my Painkiller article to be consistent with the Cheap Gaming posts we write today. Have a look.
The first Cheap Gaming post that I wrote about an MMO will also be our first Cheap Gaming post to expire. This news is disheartening as Dungeon Runners is not a bad MMO, and worse games have succeeded. Dungeon Runners game servers will be on until the new year, so treat yourself to playing before it’s too late.
The skill-based progression Cryptic is describing sounds similar to how I remember Star Wars: Galaxies’ progression to be (pre-revamp). I didn’t play SW:G for long, but I admired its skill system for the freedom it gave players to gradually shape their character’s class.
It’s old footage that wasn’t meant for public view, but I am glad to know that a sequel to The Witcher is coming, however unceremonious the reveal was.
I didn’t buy Trine for $30 because I felt it was expensive and I wasn’t sure I would have fun playing it by myself. Now, a few days before its price dropped to $20 on Steam, there’s news that it will be a part of my GameTap subscription — and just in time for my transition to Windows 7 64-bit. Score!
Just as its predecessor in 2007, Skate 2 is on track to being my favorite game of 2009. It’s definitely the game I’ve played the most, so I’m predictably glad to hear of another sequel. Some are saying it’s too soon, but the release cycle is consistent so far — about 15 months between each game (Sept. 2007, Jan. 2009, May 2010). Unless you weren’t satisfied with Skate 2′s improvements on Skate, there’s no precedent for concern yet.
While non-paying customers lose access to some upper tier items, they’ll no longer have an ad eating up screen real estate. I logged in to get a look at the new shadows (they look great) and about half of my items were ineffectual, but I think losing the ad is a fair compromise. Besides, I wouldn’t sweat five dollars per month if I were to play regularly again.
It’s really too bad that I’ll probably never own an iPhone (or an iPod Touch… or any other piece of Apple hardware, for that matter), because I’d really like to play this game. I can only hope that Carmack’s enthusiasm for the iPhone does not translate to him being exclusionary to other mobile platforms with his games.
This just isn’t that amazing to me, considering that if you have an SOE account for games like EverQuest, Vanguard, PlanetSide or Star Wars Galaxies, you already have the beginnings of a Free Realms account. All you have to do is go to the Free Realms website and log in. Don’t get me wrong, it’s cool that people seem to be into the game (I like it, though I’ve played very little), but I thought I’d try to put things into perspective.
If you’re aching for new hints at what Guild Wars 2 will be like, look to the blog that’s linked above. These pieces of concept art shed more light on the game’s setting than anything that ArenaNet has said or shown so far.
Herein the controls for Dragon Age: Origin’s Xbox 360 version are detailed. While the gamepad controls sound cumbersome, they also sound like they’ll work fine enough. And although having to pause will probably be off-putting for most console players who aren’t used to RPGs of this type, I’m glad that BioWare doesn’t seem to have compromised on the number of spells and abilities available due to the limits that a gamepad imposes.
In spite of rumors of its impending demise, Dungeon Runners – a free-to-play MMORPG featured here at DoSu – continues to be supported by the remaining developers of NCSoft Austin. A major update was released today that adds guilds (called “posses”), player blogs (pages that track character progress similar to the service that SOE offers for their games), as well as several engine updates, including a refinement of their shader system and the addition of specular lighting. Full patch notes are available at the game’s official website.
If you know anything about me, you know that gaming is my passion. I love this medium. I love this artform. I love this industry. I feel fortunate to be alive during a time of such innovation in the melding of visual and interactive entertainment. But for the last few weeks, ever since the beginning and ending of E3 and its aftermath, I’ve been worried about the state of certain facets of our industry — namely, our gaming press.
I have been wanting to write a post addressing certain issues for quite some time, but I could never collect my thoughts well enough to put together a case to present. So during this year’s E3 I made a point of listening to responses from both the gaming community and the gaming press via forums, comments, blogs, and podcasts.
It is apparent to me that the press is not happy about where E3 stands as an event. I haven’t been able to discern whether or not if, overall, they are dissatisfied as games journalists or simply as gamers, but I am not sure that it matters. I don’t know that they have much reason to be upset either way.
Not only is this week’s cheap game is free, but it’s also the first MMORPG that I’ve covered here at DoSu. Both published and developed by NCSoft, Dungeon Runners has been available for free or paid play as a download for just about over a year now, but starting last week retail boxes have been hitting shelves. While my boxed copy is still in transit to me (B&Ms are for suckers!), I’ve been playing on a free account and I am ready to recommend it.