March 13th, 2010

True. I might have bought Assassin’s Creed II if it weren’t for Ubisoft’s DRM. Maybe not at $60, but eventually. Now I won’t, not until the DRM is gone.

This is too bad for people who bought the game, but this is good for those of us who abstained because of the DRM. Keep making noise.

How’d he make his beard so pointy?

I think InstantAction and OnLive are too different to make any fair comparisons. OnLive render the game remotely and stream the video, whereas InstantAction streams the game itself and processes locally. GameTap is probably a fairer comparison in that regard as many of their games can be played when only partially downloaded. That functionality coupled with the 20 minute demos make InstantAction sound more like a 21st century shareware service.

This product couldn’t appeal to me less.

Preach.

I take this as confirmation of what we PC evangelists have been saying for a long time: the market isn’t dying, it’s changing.

And I expect Steam on Mac will make PC gaming’s growth this year even stronger.

And I thought I was going to make it to May without buying another new game.

July 25th, 2009

This is good news, but it opens an old wound. There was much uncertainty surrounding the PC version of The Force Unleashed; gamers expected it, but Lucas Arts wasn’t talking about it. In May of 2008 producer Cameron Suey addressed the issue saying there would be no PC version of the game. He cited scaling issues:

“The PC being the gaming platform that it is, someone with a $4,000 high-end system would definitely be able to play the Euphoria, the DMM and really technical elements of the game. But someone with a low-end PC would have a watered down experience, they would have to turn all the settings down and it wouldn’t be the same game.”

That line was as much a load of bull then as it is now; if an Xbox 360 can run a game, so can a $500 PC built in the last two years. There’s a reason people are amazed to see CryEngine running on a console while still looking decent. The Force Unleashed is said to be coming this Fall, and I have a feeling I’ll be playing it using the PC I built in January of 2008 for $700.

The fangirl inside me is squealing right now.

“I understand you work for George Lucas, how has that prepared you for this loss here today?”


May 14th, 2009

DUN DUN DUNNNN!Dangerous High School Girls in Trouble! is a genre-bending puzzle-role-playing game in the style of a board game. It was released in 2008 for PC and Mac after over two years of development. Created by independent designer Keith Numitz of Mousechief Co., Dangerous High School Girls in Trouble! has won many awards including the Casual Games Assosiation’s 2007 award for Most Innovative Game, and numerous Game of The Year awards from GameTunnel.com including their Innovation Award. The game was also a finalist at IndieCade 2008 and was the only independent game nominated for Best Writing in a Video Game at the Writers Guild Awards in 2009. Its competition included Command & Conquer: Red Alert 3, Tomb Raider: Underworld, Fallout 3, and Star Wars: The Force Unleashed.
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