May 30th, 2008
Blog | Sokkratez

I’m a little late this week. I am coming off of several days of testing various Linux distros on my notebook in an attempt to find one that will cooperate with my Wi-Fi cardbus adapter. Now that that’s behind me, I can get on with writing this week’s cheap game post. I settled on Ubuntu, by the way.

I have another “Shmup” (Shoot’eM-Up) for you here today, similar to Geometry Wars from a couple of weeks ago. Unlike Geometry Wars, however, and more similar to Every Extend Extra Extreme from Q Entertainment, the object of this twin stick shooter is to create chains of explosions over top of some pretty interesting music. The game is Everyday Shooter, created by Jonathan Mak of Queasy Games, and this formerly PS3-exclusive shooter is now on the PC. As the winner of three IGF 2007 awards including Design Innovation, Excellence in Audio and the GameTap Indie Award, it’s very much worth a look.
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May 21st, 2008
Blog | Sokkratez

If you are anything like me, you’ve tried to do well by your wallet and living space by not falling into the trend of buying the console-based music games, and subsequently, a glut of plastic instruments. I’ve got nothing against them as games, but they can be costly, so I have resigned myself to latching onto the fallout of the rhythm gaming revolution by playing the PC-born music games like Audiosurf or Frets On Fire instead of two or more Guitar Heroes per year.

This week I have finally gotten around to playing IGF’s 2007 winner of the Best Student Game award, Synaesthete. Created by four students at DigiPen, Synaesthete is something of an “action-rhythm” game set to electronic music. It received some press a few months ago when the awards were doled out, and I am sure there are others, like me, who downloaded it but just let it sit in a forgotten directory for all this time. Time to give it a look!
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