January 23rd, 2010

I found this amusing at first, but Joystiq had a follow-up interview with Greg Zeschuk who revealed not all DLC will be restricted to the Cerberus Network. Anything that’s non-free will be sold through the Xbox Marketplace. For a moment I thought someone had finally taken a serious stab at GameStop, but it now seems to be a minor poke at best.

Also, Joystiq missed a headline opportunity: Cerberus Network’s Bark Worse Than Its Bite.

Not only is the game’s premise appealing, but it looks as though spells are cast using mouse gestures, as in Black & White.

All right; done.

It really does look rough. See as Ryan Davis struggles with the controls in Giant Bomb’s Quick Look:

April 18th, 2009

This is probably just my tinfoil hat talking, but GameStop doing this feels like an intentional slight against Stardock’s Impulse service. Anyone who buys Demigod at retail will shortly have their eyeballs on a competitor’s store, as the game requires Impulse activation. Customers bringing the game home and attempting to activate could have hit a brick wall and been left with half a game. This would have no doubt sullied their attitude toward the service. Fortunately, Stardock was on the ball and that didn’t happen; the game’s release was moved up a day.

After what was probably the cruelest April Fool’s joke to come from the games industry just a few weeks ago, Microids has officially announced – fo’ reals this time – plans to develop Syberia 3. It seems Sony could impede their ability to turn a profit, however.

Please forgive the GameSpotness, but they got the interview. Ugh. Anyway, lots of interesting info in here. Particularly a video that I hadn’t seen elsewhere, kind of a tech demo from inside Rage. Also, word of some as-of-yet-unannounced games that will debut at E3. So far we know about Wolfenstein, Doom 4, Rage, and Quake Live (still technically in BETA). Could it be Quake V?

This game looks like great fun. I’m surprised to see another PC/PSN game, we don’t see many of those. I think the last one was Everyday Shooter. Trine’s from the same developer that made Shadowgrounds, so here’s hoping its multiplayer isn’t local-only too.