December 5th, 2009

For now, I’m in favor of this. Although Microsoft’s efforts with the Games For Windows Live software have done little but bring the Xbox experience to PC gamers, so have Valve’s efforts with Steamworks and Modern Warfare 2. And if anyone’s capable of muscling some marketshare away from Steam, it’s Microsoft.

I was skeptical of Stardock’s claims as well. It makes sense to me that, based on seniority alone, Direct 2 Drive’s marketshare would be larger than Impulse’s. But is Impulse’s share really so small that it doesn’t even chart?

Happy 10th Birthday to my second favorite game of all time.

This story originally reported that Threewave was to shut down, and I’m glad to see that’s not the case. I have no affinity for their recent games, but I was an avid Threewave CTF player in Quake 3. I would hate to see them simply run out of work.

I’ve read four novels based on BioWare games and haven’t been disappointed yet, but I may skip these. Maybe. Okay, probably not.

I’ve never played a Medal of Honor game, but bully to EA for the timing of this announcement.

And Area 5, too. I hope this relaunch works out; I’ve gotten nothing but bad vibes from the idea of it until now.

To clarify, these same bans (in addition to server-specific bans) could have still happened with dedicated servers.

There’s nothing remarkable about this post except that the headline is ridiculous. But do check out all this Brink gameplay footage.

January 7th, 2009

The news hit on 1/06/2009 that,, and would be sold to EGM has been closed. Many people on the 1UP staff lost their jobs. The 1UP Show is now canceled with the 1UP podcasts (including 1UP FM and the Backlog) likely to follow suit. This news immediately had a profound effect on gamers, not to mention the whole of games journalism. I turned to Twitter just after word of the acquisition hit my RSS feed and watched as the many reactions from both 1UP staffers and other games journalists poured in. I’ve compiled the reactions here in this video:

DoSu TeamDoSu Team


July 3rd, 2008

Okay, so it’s only TWO PAGES, but it’s a start. I was flipping through my copy of the October edition of EGM during some quiet time on the John and I would have crapped my pants were it not for my convenient situation. What do I see? A column by Jeff Green, former editor in chief of CGW and GFW magazines. Apparently it’s a new feature, and one that I think has been a long time coming. I believe that part of the perception problem of the state of PC gaming stems from the fact that so many publications (both online and in ye olde style print) are segregated. I’m so happy to see this happening and I hope CGW-branded columns show up more and more in EGM.

Here’s a photo; I blurred out the text as a precaution. Everybody should go buy this issue and send Jeff an e-mail thanking/congratulating him for having a presence in a previously console-only magazine!

June 2nd, 2008

Every week I usually can’t wait to watch a new episode of The 1UP Show. For this week and the last they’ve been running “special” episodes; I put this weeks’ episode off for a couple of days, but I just now finished watching it and I couldn’t help but to rush here and share it. As much as I’ve come to dislike recycling content here, this must be seen!

This weeks’ episode is 40 minutes of a dinner meeting between Mark MacDonald (Editor: EGM), Erik Wolpaw (Writer: Portal), Dylan Cuthbert (President: Q Games) and Jonathan Mak (Creator: Everyday Shooter). This video is utterly fascinating. If you’ve never thought of game designers as artists, or of games as art, and these discussions don’t make you think twice about your stance, I can’t help you. The designers give insights into their varrying creative processes, talk of their past projects and even their gaming habits and what it’s like to play a game as a designer. Please, do yourself a favor and give this a watch. Also, feel free to comment with your thoughts and if I should keep posting things like this or not.