July 3rd, 2008
Blog | Sokkratez

Okay, so it’s only TWO PAGES, but it’s a start. I was flipping through my copy of the October edition of EGM during some quiet time on the John and I would have crapped my pants were it not for my convenient situation. What do I see? A column by Jeff Green, former editor in chief of CGW and GFW magazines. Apparently it’s a new feature, and one that I think has been a long time coming. I believe that part of the perception problem of the state of PC gaming stems from the fact that so many publications (both online and in ye olde style print) are segregated. I’m so happy to see this happening and I hope CGW-branded columns show up more and more in EGM.

Here’s a photo; I blurred out the text as a precaution. Everybody should go buy this issue and send Jeff an e-mail thanking/congratulating him for having a presence in a previously console-only magazine!

June 2nd, 2008
Blog | Sokkratez

Every week I usually can’t wait to watch a new episode of The 1UP Show. For this week and the last they’ve been running “special” episodes; I put this weeks’ episode off for a couple of days, but I just now finished watching it and I couldn’t help but to rush here and share it. As much as I’ve come to dislike recycling content here, this must be seen!

This weeks’ episode is 40 minutes of a dinner meeting between Mark MacDonald (Editor: EGM), Erik Wolpaw (Writer: Portal), Dylan Cuthbert (President: Q Games) and Jonathan Mak (Creator: Everyday Shooter). This video is utterly fascinating. If you’ve never thought of game designers as artists, or of games as art, and these discussions don’t make you think twice about your stance, I can’t help you. The designers give insights into their varrying creative processes, talk of their past projects and even their gaming habits and what it’s like to play a game as a designer. Please, do yourself a favor and give this a watch. Also, feel free to comment with your thoughts and if I should keep posting things like this or not.