November 6th, 2009

My Cup Runneth Over by Flickr user kmevansI commonly experience flashes of euphoria for which I have no account. What I’ve felt over the last several weeks, however, is something different. It’s a sustained state of contentment — something that I can account for. It’s a feeling of fullness, and it’s because of video games.

I am full because of Brutal Legend. This game was almost perfect, from its story, its humor, and Jack Black’s performance, to its RTS and driving systems, and even its side missions — but I did say almost. The rate at which new Solos unlocked disappointed me; I think it was poor design to have four at the beginning, four at the end, but none in the middle. Still, I loved this game. I bought it on release day, and I finished all the missions by the end of the next. I never do that.

I am full because of Defense Grid: The Awakening. Tower Defense is a genre that gets a lot of flack — and it’s true, there are a lot of bad games out there — but if there’s a game that the skeptics should play, it’s Defense Grid. Its difficulty curve is fair, and its challenge modes suit it for repeat play. It even has character, an uncharacteristic attribute for a Tower Defense game that isn’t based on a license.
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June 19th, 2009

Dragon Age: The Stolen Throne coverI am not ashamed to say it: I like books based on video game universes. Reading Fall of Reach was integral to my enjoyment of the story told in the Halo trilogy. So too did having read Revelation bolster my appreciation for what occurred in Mass Effect. My want for Mass Effect 2 after reading the second book, Ascension, could not be greater. I don’t need to see trailers or hear about how the graphics engine and gameplay have been changed for the sequel; I’m invested in the fiction. That is all the hype that I need. I was an understandably easy sell, then, when I heard earlier this year that Dragon Age: The Stolen Throne, a novel based on Dragon Age: Origins and written by the game’s lead writer David Gaider, would be released.
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