Good or not, 3D Sonic has never made sense to me, so I haven’t played a new Sonic game since Sonic & Knuckles. I’m ready for this new game to be good; I love 2.5D. I only wish Sega had mentioned a PC version in their announcement.
I found this amusing at first, but Joystiq had a follow-up interview with Greg Zeschuk who revealed not all DLC will be restricted to the Cerberus Network. Anything that’s non-free will be sold through the Xbox Marketplace. For a moment I thought someone had finally taken a serious stab at GameStop, but it now seems to be a minor poke at best.
Also, Joystiq missed a headline opportunity: Cerberus Network’s Bark Worse Than Its Bite.
I’m so glad that the girls are back, and with Gail Simone writing them, as it should be. If it’s as good as her previous run was, she’ll be writing the two best team books in comics — one team of heroes, and one of villains.
Vx6 (as I call it — “VVVVVV” is obnoxious) is a good game. Nearly everyone on the Internet has written about it in the last few days, so I don’t feel a need to (just yet). Do read Kieron Gillen’s article, though. Skip to “When I started playing this” if his massive post is intimidating, or if you already know a bit about the game — that’s where it gets interesting (albeit hard to decipher). Also see Giant Bomb’s Quick Look below.
For now, I’m in favor of this. Although Microsoft’s efforts with the Games For Windows Live software have done little but bring the Xbox experience to PC gamers, so have Valve’s efforts with Steamworks and Modern Warfare 2. And if anyone’s capable of muscling some marketshare away from Steam, it’s Microsoft.
I was skeptical of Stardock’s claims as well. It makes sense to me that, based on seniority alone, Direct 2 Drive’s marketshare would be larger than Impulse’s. But is Impulse’s share really so small that it doesn’t even chart?
This story originally reported that Threewave was to shut down, and I’m glad to see that’s not the case. I have no affinity for their recent games, but I was an avid Threewave CTF player in Quake 3. I would hate to see them simply run out of work.
Ben offers some advice that I can agree with: vote with your dollar, and don’t be a hypocrite. I also agree that piracy is not a valid way to protest. But it’s not enough for gamers alone to take a more effective stance against game makers, and joining an advocacy group won’t solve anything. To really spur change, the press needs to come around as well, as Ben has attempted to here.
It’s good that not everyone at Pandemic lost their job last week, and that their projects will continue at EALA. It’s also good to see that some of those who did lose their jobs have been able to find closure.