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	<title>Comments on: The Graveyard</title>
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		<title>By: PseudoKnight</title>
		<link>http://downloadablesuicide.com/2009/03/11/the-graveyard/comment-page-1/#comment-1445</link>
		<dc:creator>PseudoKnight</dc:creator>
		<pubDate>Sun, 15 Mar 2009 04:13:31 +0000</pubDate>
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		<description>It&#039;s not conventional, which is why it&#039;s labeled &quot;experimental.&quot; Many people don&#039;t consider this a game at all, and perhaps that&#039;s an accurate perception, but it&#039;s certainly not any other type of artistic medium. I found myself engaged more just by pressing the directional arrows than I would have been had a I watched a video of this. We&#039;re so used to characters that have a lot more range of movement, especially efficient movement. This throws you into the shoes of a character who has no such luxury and gives you enough time with her to set you up for a moving song.

I think their pricing methods were off, but the product itself was fine. Maybe this is something we&#039;ll see more of in the future in the form of music video games, using similarly structured economics and form of music videos. Currently music games sell albums rather well. I imagine if they released a game like this for free, it&#039;d be a great way to market a song or album. That is, if people got around to understanding what it is instead of criticizing it for what it&#039;s not.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not conventional, which is why it&#8217;s labeled &#8220;experimental.&#8221; Many people don&#8217;t consider this a game at all, and perhaps that&#8217;s an accurate perception, but it&#8217;s certainly not any other type of artistic medium. I found myself engaged more just by pressing the directional arrows than I would have been had a I watched a video of this. We&#8217;re so used to characters that have a lot more range of movement, especially efficient movement. This throws you into the shoes of a character who has no such luxury and gives you enough time with her to set you up for a moving song.</p>
<p>I think their pricing methods were off, but the product itself was fine. Maybe this is something we&#8217;ll see more of in the future in the form of music video games, using similarly structured economics and form of music videos. Currently music games sell albums rather well. I imagine if they released a game like this for free, it&#8217;d be a great way to market a song or album. That is, if people got around to understanding what it is instead of criticizing it for what it&#8217;s not.</p>
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		<title>By: Noky</title>
		<link>http://downloadablesuicide.com/2009/03/11/the-graveyard/comment-page-1/#comment-1431</link>
		<dc:creator>Noky</dc:creator>
		<pubDate>Sat, 14 Mar 2009 09:49:58 +0000</pubDate>
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		<description>I don&#039;t see what people like in this game. I found the song to be pretty bad. I was intrigued with the B&amp;W presentation over a hobbling old lady. In fact, it was the set-up for a great game. The problem was, in the end I was wondering where the actual game was and why I had to listen to such a horrible song.

Definitely not something worth any sort of money. It felt more like an undergraduate&#039;s 400-level final project than &quot;an experiment in with real time poetry.&quot; Which begs the question, how is it an experiment in story-telling without words with that song smack-dab in the middle of the game/demo.

Just throwing a second opinion out there. In the end, the demo is worth the experience. In addition, there&#039;s no way I would&#039;ve known about this if it wasn&#039;t for your blog. Keep up the exposure on games that wouldn&#039;t get so much attention.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see what people like in this game. I found the song to be pretty bad. I was intrigued with the B&amp;W presentation over a hobbling old lady. In fact, it was the set-up for a great game. The problem was, in the end I was wondering where the actual game was and why I had to listen to such a horrible song.</p>
<p>Definitely not something worth any sort of money. It felt more like an undergraduate&#8217;s 400-level final project than &#8220;an experiment in with real time poetry.&#8221; Which begs the question, how is it an experiment in story-telling without words with that song smack-dab in the middle of the game/demo.</p>
<p>Just throwing a second opinion out there. In the end, the demo is worth the experience. In addition, there&#8217;s no way I would&#8217;ve known about this if it wasn&#8217;t for your blog. Keep up the exposure on games that wouldn&#8217;t get so much attention.</p>
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