Chaos Theory is an independent casual game created by German developer blurredvision. The objective of each level in the game is to populate particle collectors with magnetically charged particles. Objects placed throughout each level, each with their own behavior and rules, will help get the particles to their destination. Ample dexterity, short term memory, and timing will be called upon to complete most of the later levels.
Tutorials which introduce new mechanics are peppered throughout Chaos Theory’s levels. This applied-learning helps difficulty ramp up at a pretty even pace through about the first third of the game, but a close relationship with the “retry” or “skip” button will quickly develop thereafter. While solving levels is rewarding in its own right, there are also Steam achievements and a level editor bundled for enthusiasts.
I have a love/tolerate relationship with Chaos Theory. On paper, I love it. During play, in a good session, I like it a lot and leave happy. During play, in an average session, I enjoy myself until suddenly a new level frustrates me into quitting. After one or two tries, I almost always know exactly what needs to be done in order to solve a level, it’s just a matter of if I’m physically and/or mentally capable of doing it. It reminds me a lot of Trials 2 in that regard, which I’ve had no problem recommending in spite of its difficulty.